Learning Flash



Animation in history ...
N. Magnenat-Thalmann, D. Thalmann 1996
1831 - Anthony, France - Iloaziita traffic through a machine built from disks around. Through the
windows seemed to sequence pictures.
1834 - Warner, English - viewing photos through slots of the drum turns.
1892 - Riunde, Paris - but the film move first.
.(America - the first animated movie (funny faces ,ï - 1906
.the negative ï - Col, France - took a picture of black paintings on white paper1908
1909 - Makakie, America - the movie Mcweiir first (short but with 10,000 images). The film
continued to evolve, the famous "Felix the Cat" created by Sullivan.
1915 - Hard, America - a technique slides.
commercial movies ( "Mickey Mouse") that included í Starting from 1928 - Disney "father" of
synchronized sound. The first commercial film: "Snow White".
Since the industry is progressing Animated Film in various countries.
1968 - establishment of formal recognition Bahnfsha as the art was made in the United States''in
the film "Yellow Submarine" (1968). So began workshops for children and development of Computer
Animation.
Traditional animation
.a row ï Illusion of movement or life is done by creating a slightly different images are separated

The human eye perceives the ongoing series of images in sequence:
Every second Mukrnoat at least 16 and usually 24 pictures.
Pictures Hanoat create the illusion of movement sequence.
Illusion of life are made possible thanks to:
Location object movement in time and space
Traffic simulation Rielisteat reliable Hashumrat on physical principles

Computer animation
Enimceita GIF based on the principles of traditional projection of 24 paintings second.
Enimceyah Uktorit creating scenes based on the key turning point, when the computer creates the
animation sequence by mathematical calculations.


What is so special Evpelash?
The move is based animation pixels (bit map) sequence of images
Lenfsha based vectors.
Map-bit graphics describes image pixel color matrix of reserves data every point of points (pixels)
image.
Graphics Uktorit maintains only simple text data that are characteristic of the forms (for example:
for the circle will be maintained only to its center of gravity, length Radius Ouzvayou). Graphics,
Oumbtaota í as well as movement, described by the complex formulas Mathematical calculations
traffic between key points.
FLASH can the
Figure creating "professional" by using the tools and art (color, light, transparency, lines
needs more)
• creation of animated illustration, image and text. Adding Audio files
• Zoom In and sense, a sense of depth, shadowing
Mazweiota different" í Build a complex three-dimensional objects E"c provided •
• Working on the line time
• work on the effect that allows multiple layers of multi Mimadyota
• Create a work environment that allows construction of almost Physical Simulations different
worlds
• transfer in real time and deliver content to the user as the operation of video tape
• Buttons dynamic change, enabling connectivity to the animations, new scenes or URL
Interactive
to take an active Vsimoeceota í allows the user to control •
• receiving input by end users to create documents or forms

Basic graphics

Life, learn to run before, need to learn to walk. Evpelash, before we can create animations and
using , can draw a shape, of the ï All .ï movies, need to know to draw on all forms of basic
pencil and / or brush. When the pencil is chosen, we will be able to draw by clicking the left
button of the mouse, any way possible on stage. Women note that when a pencil mark on the Press,
appeared properties pencil box options, and properties. In the options it is possible to help us
overcome the limitations of accuracy The hand man and mouse (success ever really draw a line
straight on the computer?). By selecting the "alignment" (Straighten) all lines Snzyr Etiishro
automatically. By selecting the "smoothing" (Smooth) lines forms Satcyr Ioglo Ouiugelko. From the
properties you can change the type of line, the thickness, and color.

In addition to drawing simple (like a pencil), will be used to brush mainly Ezviha point. With menu
options we can choose the form of brush (Brush Shape), and the width (Brush Size). In addition, we
will be able to choose whether want to use a brush Ezviat background of the form (Paint Fills), in
the form of (Paint Inside), or the shape (Paint Behind).

Flash gives us the ability to create shapes such as rectangles are prepared (Rectangle Tool),
Alipsoat (Oval Tool), straight lines (Line Tool). For each of the above, you can choose the type of
tool we can also choose the degree of Akimor corner ï .line, color, thickness, and color fill
(Round Rectangle Radius).

We've seen already how to paint with a brush. Two more tools to help missions they voted: a bottle
Hadyou (Ink Bottle Tool), to be used Ezviat framework of the form (select the color you want from
the properties, Ounkeliq the shape), Oodlei point (Paint Bucket Tool), to be used Ezviat in the
form of (the same way ).

Tools will be used for selection / Simon / sliding / design of forms, is Black Arrow (Arrow Tool).
.shape, and properties we can change the characteristics again ï ,By clicking on some form of what
Displacement of the form will be done by checking the shape, Ogaryratha (while holding the left
mouse button) to where you want. If it's a U - Dimensional (with a framework and content), by
checking a click Nziz only the content, click Double Oa"e Simon Nziz and the content together. You
variable. (Of a rainbow ï can also select only the frame. By voting on the frame shape, women heart
or a corner.) By clicking the mouse in this situation, we can draw the shape, the ribs or the
evacuation.

If you want to design forms a sophisticated and complex than we will use Evmozv free (Free
Transform Tool), Obmozv voted (Fill Transform Tool). Selected the designer free Let us denote the
frame by small black squares. By black squares Haclaota centers, we ï shape Sbercunano shape. The
can broaden the Clhacar shape in the direction marked. Black squares by the evacuation, we will be
able to turn the form around Cirha. Is a main route to the initial shape (marked Evaygol white),
but can be moved by dragging the white circle to a place Snrcha (in the form or abroad). By voting
on the framework box (not on the black square), and dragging, we'll change shape depending on the
Azoeota rib remaining Mkovoat (Hacla opposite side Sevhrno).

something? Want to delete? It also is possible - with Delete How do you like your eyes do not
(Eraser Tool). From the options we can choose to delete the form. Another option is to delete only
way of filling (Faucet). In Mhak (Eraser Mode) we can choose whether want to delete the only (Erase
Fills), only lines (Erase Lines), or deletion in the field of a particular form only (Erase
Inside).


Concepts
The actor - any graphic element (picture, button, video, graphic form). You can create a player
Shihawha background image or run while propulsion player of the video clip.
display í Prime - each a snapshot of the overall sequence of pictures up. Video consists collected
one by one.

Beyond Intermediate - Tweening - pictures interim between two points of time keyframe. Manufactured
by''the software.
Keyframe - every point of time video. To create movement has set two points in time: the beginning
and end traffic movement. Kay prime form by key f6 line at the beginning of time (Prime 1) and then
add a picture peace, then add Evpse Prime time ok just say 30 (again, click f6).
Creating a basic animation
Definitions:
Frame: picture film. All animated film comprises a number of static images. These call for photos
Frames.
Keyframe: This is the frame that sets a flash video editing film action or a change Abanimcyah.
Tweening: Mamle Between. This is a method of generating set Bah animated Evpelash editor two
endpoints, Ofllas completes the animation himself Evmerwh between.

There are two ways to create animation Evpelash:
• Photo another image (Frame by frame).
• Tweened animation (see definition).

Another photo image (Frame by frame)
movie quickly one after the other. From the This editor creates several static images that
layers of frames with numbering over. All such representations frame to í timeline is right for
frame layer is associated with. To start creating animation, was elected the first frame and
manipulate time, Ounzyr what the opening image you want. Now the framework has been selected along
the second time, Press the right-hand mouse button the Insert Keyframe. (You can also add a
stage made of the contents of ê Keyframe Insert menu by selecting the option Insert Keyframe) now
the second image.'ll Continue that for the time-frame following the completion of all the pictures
to the film. To see the video we've created a framework Let us denote the first time, Ounbhar Play
from the menu Control.
Tweened animation
The principle behind this method is that if a'll Unkoeat end, the Hapelash complete the transition
to tell them herself. Of course Shashita works only for certain types of transitions as will be
later. This method is very popular because it shortens the process of creating a video clip, and in
addition, smaller files that are created.

Motion Tweening: It will use when the requested change can be done by towing, painting or actions
box Hatrncformcyah (Transform). (Open box Hatrncformcyah press Ctrl + T).

To create animation method:
1) Insert Keyframe Stiitzeg as part of the starting point (Insert Keyframe selected from the
drop-Insert).
2) Draw a picture of the beginning stage.
3) Check the re-start along the time frame.
4) Click on the Create Motion Tween The option Evatprit Insert.
5) mark along the time frame Stiitzeg the final image.
6) Insert Keyframe As part of this.
7) what changes to make the tow or by changing the parameters in the window Hatrncformcyah. You can
also change the color symbolic vote by a black arrow on it and choosing one of style, color (Color
Styles) from the properties.

To see the video we've created a framework Let us denote the first time selected a menu from the
Play Control.

Colors installment No. 6

There are simple and complex effects that can be created only treatment options of color inside
Hapelash,
For example effect of Daeyah Ha"h button as Azoar listed "menu of the main site
And a lot of examples of some of them Ecig below ...
Subject treatment is separated into two parts color gradation first and second parameters

Come and we will begin Bahcrat commands the point --
From the main menu was chosen fill the bucket B.
This tool has several options:
Button that opens the red square painted the color table
Button at the bottom gives us the opportunity to clarify what level of profit
You can take the software Llaobiqe Csegor and meet the same color:

When we paint in hand, almost Hacoura not always be completely closed and will be earnings,
,Mamelah us the form ï So that it does not
, The company the button
All you have is to determine what level of profits that nonetheless will be closed form Ouahup
paint it!
Do it yourself some experiments Otarau
The two bottom buttons a little more complicated and we Nigo which later on gradually Csndeber

What's interesting right now is us button pallet. Come to Press

The color chart is made up of all colors are defined Plata,
Up there is a button to put us to the mixing point
And down there all the crossings point we have built who came by default with the software.
Let's Press the button on top.



Options mixing colors
There are two options Haarbuev language:


DILOS - a solid color
TNEIDARG - color gradually

Color uniform
This is the most visible, of course, this is a table of colors - all colors will be shown in the
table that there are braces.
Under the table that says there is a small square - snap Colors Evtoahi Internet it says in Hebrew
Not all colors will see the same thing in each and every computer screen --
Therefore set the standard browsers that have 602 colors are sure to show almost the same thing
.network í cursor on the point nearest you for í When the square with a sign Wei, always

Under the Lerieboa there is a button Hapltota - we can argue Ofltota new colors or go back to
default, etc.
There are two buttons on the right --
New and delete, says a new flash take the point selected in the table on the right and add it to
the table on the left main.
Delete - to delete some unexpected point in the table you're going to primary
By the way you selected appears Hazvo squared values are central Umathtiou by his red green and
blue channels --
If you really insist upon check the small square next to them saying XEH
And then will be displayed in hexadecimal values - a real gift Lbuni sites,
Square table is the right mixture of colors our --
Mark X shows us where we are by Gerirtho we choose the color you want
right point instance echelon of clarity and down his alpha appears ï

Hama his?

Alpha - this is a degree of tightness of the point:
When it is completely opaque Ubapse percentage is completely transparent absolutely - play with the
handle Otarau
You can enter in box number Oullachatob it - it more simply

All what is left is to switch on other options of color, then go step step
Subject point as has been said previously divided into two main parts:
• Effects of Color
• gradually

Treated the first page previous
But not Mitzino the range of options which will Lersotaano:
Except there are a couple of alpha effects can be to abuse with the Abaobiqe

As you can see there are elements in the picture below:

Brightness effect
Clearly controls the brightness of the object, similar to the same button on TV or Evmonitoar
Effect tint
Factor Lectamat object.
Staining in one of the three channels red and green or blue
Effect alfha
Evshkeifota control of Haobiqe: when pure
Transparency Haobiqe look Ubapse percentage is completely transparent
Special effects
Control over any effects of previous separately - to combine between the

Gradually
Subject gradually Evpelash complex with little but can create spectacular effects.
The best way to move him is by giving examples,
But to you to understand the basic concepts opened an overview of the subject.



As you see in the picture we chose the second tab - gradent
Tab there is a window that displays before the crossings Shiitzrno and those set by default
Mathtiou changes ï is the key to successful mixing! Choose another passage Otarau how ï
have a list of choice is made up of two parts - Linear gradually Ouhadreegtiota ï Under the
Ardialit
Come Ncevir the concepts are:
Linear means lines will be done in a way that is gradually Koweiat On the one hand, along with two
* You can see the gradual Hakoweiat there by default - it look like a rainbow
Radieliota - means that the transition begins radius from the outside in


Let's create a new crossing --
First Press the button new
By default Hapelash Mshcpel had marked .
This second election is whether the transition will be linear or radial
,the top - there above two markers ï Come Absiu Natarcse
,transition All flag indicates a certain color and what is
You can move the location of the Placemarks
And thereby change the transition Mrahaki
) Try to play with it a little Otarau what does it mean (

Now Nzevi with one mouse on the markers,
heart point button middle point has changed í As
If we get to the Press pallet
Unoche choose any color we want with all the selected Frmtr

We can add more color to the crossing
By dragging the left flag colors) black (and location at the crossing
Once done click on the button EGNAHC
window openings í Look at the crossing
Furthermore, you can choose the color of the options from lower
You can reach different effects Ay the game with alpha through the crossing points
the latest - you can read about it through the crossing points for advanced í But not

introduced to the time line rate No. 6 í Working with


The following is a list of terms:
Prime free translation is an image or frame - Frame
But Evpelash aim is part of the regular time that is Masert
run for a second movie í That is: time is measured in several Evpelash
When the default is 12 but it can be changed.
Prime key - when there is a black spot in the Prime key frame
Changing it happens all the previous Prime
Whether moving or changing image - Prime key informer on changing Lfellas
Prime Key Rick Mora Lfellas stop layer is the active-blank key frame
It's not stopping the entire film but only the cabinet that Prime blank.
Tween word in English is the word like a motion tween
Evpelash There are two types of intermediate: movement and shape
of traffic runs only on the forms are closed í Contact
.The key there is that í And two
between the two forms with key open í Intermediate form of the work only
Tween shape
Hapelash do with the transition between alone, but can help him,
With the shape hints.
Prime action - action frame
You can attach actions that Prime smart and not just objects or instances instance))
If we want to stop the film in the frame to a certain button clicks we stop Prime coupled
Ordinance.
Ofkodot actions will be studied later on.

This is a menu of options Prime:
You can reach him Bahaksat the right mouse button in the frame that you want.
Come the'll review his options:
The first option is the prime properties we Nigo it later
Create a second interim of the movement:
The option only work if this object has been set in the frame is closed --
later the same object for the new í And several
So Hapelash manufacture the intermediate stages of the movement
We discussed later significance of the object is closed and open
Do not Tibahlo
) Tender (
We studied the Guide Animations are different - animations


The third and fourth options built-in thereto,
If you want to add or subtract from where Prime we have right now,
So these options we're looking for.

The fifth option is very important Obladyah you can not create animation - Prime key conference
Satatraglo desirable to work with the shortcut key of this feature is 6F.
The option is the sixth conference Prime key blank --
Ask why we put Prime key blank? The answer will be when we work with several layers
And we want to stop laying down some but not all movie
.that any movie Icwer í We can not use the Stop Sabapsreuota
'll Prime key empty ...
Will continue throughout the movie but just the same stratum where the prime developer Rick Icwer -
very useful.

The option is to remove Prime seventh key is Ochshmha Yes.

The option is to select the next-all - and here is Cshmha Yes --
!they wish - with the caution that í All in all layers
-- í same layer and í when we chose some - í Copy
We can copy them and transfer them to another location.
.paste them in place that we want í The option that gives us after Shaoatakano
.) í Is active only after Shaoatakano (

The option following very useful: instead of repeating things twice
Suppose we want to do animation of a ball Sanopel the floor and return back --
Rather than do the two parts - we'll create the animation of the ball Haanopel --
,where he falls í Let us denote the
.Ta Da We have to return automatically - í Press the Make

The alternatives is without doubt most useful Evpelash ...
So this is not - never used it, too, apparently did not come out to me - but only Committee:
Abanimcyah in your object í If the number
.Wau ,ï larger than the number of his movie, so when you click the option - it í

!we are ready to make a movie - í It's all Hapsreuota Cissino of


Creating icons
Must remember that there is a stage of which bring all the players
Work movement has created Movichleip. Movie clip
Makes Movichleip by INSRET-> NEW SYMBOL mark the MOVIE CLIP and click OK

Now we are in what the Hamovichleip. Import Art by clicking on the file - import to scene
Chooses the image better image downloaded from the Internet that need another round (group) the
form. (Click to gather modify - group).
Import the image when the time Evpse Lohcat the Prime 1.
After importing the image Lohcat on what you want Evpse prime time (all the time you graduate with
a video clip will be slow). Push for example, the Prime 30 with the right mouse button.
Push the insert key freem or in short Push the button f6.
When you set a new Prime taxed '30 Ataziazi the image to another place you can move the image by
pressing the key with the arrow that appears in the black - tools on the left.
Push a button on the right track time in a range between 1 E - 30 Otaehce the motion tween creat
You should see an arrow Prime 1 to Prime 30. Well done success!
Now we have to import the symbol of our main stage.
Push on stage (Look at the picture presented below, there are darts with annotations).
When did you open your stage in your library by pressing the ctrl L. Library appears on the right.
Athpshi the icon in your name (symbol) Otagerary same stage.

To see the show Push on the top menu control and Push the test movie.

Creating icons
This lesson was taught the difference between an object open and close.
The idea is Evpelash save the more memory the size of files to load quickly on the site - so
Macromedia has created two types of animation - the movement and shape.
Sabanimcyah direction of movement Haobiqe under way already exists --
So no need to paint it in again, so it saves memory - but what ...
The software needs to know this object is an icon or symbol
Only then is to treat him know Abanimcyah of movement.
After all, there are three types of symbols:


Graphic symbol - that is graphically specific as we know it.
her behavior of a button has its own characteristics í Button - This is the way we graphically
(Nigo it later)
Clip - We set some animated clip, and then you can use it in many ways (Nigo it later)


symbol = symbol

The difference between form and shape defined as its line is not --
When Nzevi with the way the arrow icon that is closed,
Koko will be around a square around it:
As opposed to an open form that is not an icon which will be in line form - see photo
From left to right open forms closed



Aki or part practical - Cyrano form and we want it to become a symbol --
Very simply click on the menu insert - convers to symbol
Could I just press the 8F

We learned how to become a graphic symbol and become a graphic symbol?
Now ask sure - or Aki is nice but what we know it?
Well there is one iron law and Evpelash save you a lot of hours of extra headaches designers --
Should you'll learn it quickly:
Animation of movement can only be done with a form that is closed icon
Of course from him implicit vice versa - changing the form of animation can be done only with an
open form.
discussed later í What gives us a nice opening and tricks



The rate No. 3
These are two types of objects which will be very useful editing documents / forms films with many
graphics.
Group (Group)
The group object is intended to solve problems created as a result of unification between the
paintings / Forms by
Shifting. The problems that can be both:
• Evgreerat form over another form of the same color, shapes and can not be separate union between
them.
• Evgreerat form over the color and shape, Csnrcha disappearance, including a separate space
Hahpifha Macoura bottom.
By setting up a painting as a group, make that Sevbuau in contact with another painting, not Eiucar
no connection between them. Let us denote to set up a group with the black arrow to the drawing
requested Ounbhar Modify from the menu of the possibility of Ctrl + G) Group). Now you can drag the
To edit / design the only group not to .í group Over or under each other without drawing injure
harm the other painting, selected the Black Arrow and by double-clicking on the form we will switch
the editorial, double-clicking outside the í (to the editing team (the rest of the stage Thoakfa
group will return Us to an editorial standard.
Symbol (Symbol)
used for the maintenance of paintings / films for the purpose of re-use the same document or í
other documents in the future. Storage is made in the library (Library) that Hacrno Chapter
overview of the interface. We Simbue before opening up the library window by selecting an option
from the menu Library F11) Window). Lsembcl to make painting, should be selected him with a black
arrow, select Insert Obatprit the F8) Convert to Symbol). Or you can drag the drawing into library
. Hasimbue before creating, required to set up a name and behavior (Behavior). Behavior can be
video (Movie Clip), Button (Button) and painting (Graphic).
Hasimbue now appears in the window of the library. Whenever Snrcha use this symbol, the library
opens Ungroar the library to the site of the desired document. Edit the occurrence of Hasimbue
Document not change the features Hasimbue library. To edit the symbol in the library (this is also
an immediate effect on all instances in this document) Let us denote a symbolic show with the black
arrow to select the option from the Edit Symbols menu Edit, or alternatively Press it by
double-clicking the arrow black.

The animated form is closed

Let's talk a little about the differences between the animation of movement and animation of the
way ...
Hapelash Mtihse only one rule about these animations --
Animation of movement is only in closed that is out of the library or form Skovcha *
Any attempt to make the interim movement in an open,
í Hers will cost whatever it is you get a line line between these two
However if animation would be a continuous line, Hacleihha
On the principle that only works backwards animation of the form --
Who want to make a change under no circumstances should not be closed
No symbol of the library and form Skovcha *


* Kibbutz form
Seoshiat action by clicking on the LRTC G
All causes of action that was marked in the window of Labor
Turn into bone, one owner of one frame at the same moment he got very close
And all the rules that apply to objects closed applicable
The action opposite is the Kibbuts fragile and it is done by clicking on the B LRTC
Or on the menu YFIDOM (written backwards)
And choosing TRAPA KAERB
We'll use this function later to create various types of effects

-------------------------------------------------- ------------------------------

will on the one hand the other side of the screen í Let's suppose you want Shaygol
Signed?
Beauty of So the first step is, of course, draw circle, the circle has to do C - symbol
,Press on 6F Prime key to create í Now we go forward some
Nziz the circle to where we want it í is the second ï Now
Then Ehitzat on the right mouse button and select the Create a median of movement

,have violate an arrow to the first í If true
Clicking on the key Antar animated look of smooth movement.


Let's success if not we'll continue the success the steps one by one in order Otarau where



It's time to move forward a bit:


Animation of the changing shape


What can I do with the animation of the way ...
The options are many --
You can make a different form and shape the text became more and more ...
Let's start Let's make one form to another
Painted what form it all in the frame, for example, the first circle
Prime chose the 30 and made him prime key 6F remember?
Thirty beautiful now in the frame should show the same way, play it Oucayaro the shape you want it
to become a Ceiri square Aliha

All what is left is to click the right button and select Properties Evpse time to get to and from
tweening choose an intermediate form of shape í the Eeshonita
Animation created a changed form.


Library pitch No. 5

,Evpelash movies which come tens of objects í In
Order to create the mess they learned to work with your library - it Tahabu Otacbdou her, and she
will love you.

First and foremost - how is the library?
The company decided Mmakromadyah somehow make the library a floating window
) That they really like to look like windows - windows are expected to be excellent for those who
screen of 17 "and above, that under this frustrating,
In any event, so you can also work with do not have such a screen, you can hide and display the
:í library Craota
LRTC L will do the work or alternatively:
Menu WODNIW -

Let's just Ecir the library --


When you have some objects right thing to do is to divide them into folders --
' í .Such as buttons, sounds, etc
* The word of caution - when you delete an essence of the library is deleted absolutely no ability
ODNU
And even more a result - it will be deleted from wherever it appeared the movie!

Hapelash gives us the tools to check how many times the animation of objects and people he can
point out objects
Not to appear - provided to delete.
Let us fast on the options:
A new object - like a button
New Atakiyah - As above
Change name - a folder or object
Move to a new folder - literally
Duplicate - As above
Delete - like a button
Edit - bringing you to the editorial of the object
Properties - the object
-------------------------------------------------- --------
These options most Meninoat:
Select objects not being spent - Hapelash going through the whole movie Umswha him to the library
All bone is not the film will be marked.
Both are related to lower as well:
First - Keep up to date on the list of uses
Update list of uses now
Other options are totally unnecessary in my opinion - but:
Deploy folder
Closed folder
Deploy All Folders
Close all folders

Using layered (Layers) installment No. 6
Unacceptable to edit documents / flash movies of the structure of the layers. The idea of a pile of
layers corresponding slides when you can see the whole slide apart on all the slides and one on the
other. Editorial is made separately for each slide Without prejudice to reflect the other. Layers
get Mshmoat Evpelash broader layer that does not necessarily Tiitzeg slide with paintings, but you
can also set layer soundtrack, a movie and so on.
Creating a layer - Let us denote in the timeline (Timeline) the layer above it desirable to
introduce a new layer selected a menu of the Layer Insert. Or you can select the button insert
layer (Insert Layer) box at the bottom of timelines.

Editing Layer - The first name can couching the appropriate office. With double-clicking on the
layer name can be changed. You can change the order of layers by dragging the layer to where you
want. Layers can be divided into folders for organizing easier. Create a folder you want by
selecting an option (Layer Folder) from the menu (Insert) (also for this operation there is a
button at the bottom of a box axis Time) can now be given the same folder name who gave the name
ï and drag the layer into Harcweiota layers. At any given moment can be only one layer. This layer
by a pencil drawing by laying down there. To edit another layer selected her with Black Arrow.
You can edit the list of layers for each layer the following:
• "Eye": round black column this means laying down apparent, and the red "X" means the layer is not
apparent.
• "Lock": black circle in this column means laying down and the lock can be used to edit this
column means laying down locked from editing.
• "framework": a framework in this column show the mean lines of the border layer forms only (the
color of the frame), while the square full of meaning to display standard.
layers and the tin of spam (Delete Layer) box at the bottom of ï Delete layer - can be deleted by
timelines.
serves as a screen that covers the layer below it, Here We want to create a ê layer - a layer of ê
number of windows in various sizes, regular or mobile where you can see the layer or layers
Mmoscota.

selected the layer that we'll have to screen a new layer above. Laying down a - ê Create a layer
new layer will be Mmescat, she accordance with a new name. This layer forms Nzyr which will be full
is selected in the list of ê of the windows where Nbit the layer below. Now make sure Sscevat
layers, Press the right mouse button is selected Mask. If you want to create a screen several
.layer below the screen ê Ngroar the additional Hascbuat Sbercunano ê layers of the layer and then




Layers installment No. 6

The Shrmat Strengthen your animation so too will the need to use many layered --
To reach accuracy as possible Abanimcyah have some of the work for several layers
So should Satpnimo the logic behind the use of layered as quickly as possible.
Anything that you bring in flash has changed Lecniso Escbah

This is our time line and in fact the director of the film through it all we control the
developments during the plot.
í seconds - then we can determine how much í We see numbers up running - but this is not a numbers"
second will be:
By Double the number 12
:to get into the movie through the menu í We can also
modifa - movie-ctrl m
,second í The option to change the number
Great animation, especially if your not smooth --
í You can trim it by changing the number of lower for a second
What's interesting us right now is what is left of the line time zone layers ...

As you can see there are three layers,
Supreme is currently active so it also has darkened the birth sign of a pencil,
You can go layer by layer hardened layer on which we want to work
Or exchange it would be safe to screen in the Haobiqe layer, which is where we want to work and it
ó automatically
Eye Is layer means you'll see on the screen or not.
The option to lock the layer to the changes:
When working on something accurate
He relates one layer or another layer covering the bone
But we do not want too, the other bone
laying down his í So just lock changes the

You can rename the layers to what we want to facilitate the work of recognition of what belongs to
what the Double click on the name
) By the way can also write in the name layer (
Another trick smaller end - if you want to lock all the layers at once or just press them to
release the lock itself up
Down under for Hascbuat there are three buttons very very important:
- Haph delete the layer where we stand right now ï Plus sign we will add another layer in
Hamoshachrat remember?


Another subject of one end - order of layers.

Maybe on first sight it does not look all that relevant Atarshu but I disagree about:
Hapelash Mtihse layers to order a three-Dimensional --
This means that if the first layer drawn circle next layer illustrated Square at the same location,

not hiding behind the square the í What this video to show the parts of the square circle as if
circle
So Stiheha us the possibility to decide first what what we can change the order of layers.
Just click on the layer that you wish to transfer Otagerro her new place.

This means, first layer is a bone in the front of the screen. The second layer - the bone behind
the bone layer that appears first.

The rate No. 7 Creating buttons
Using buttons video / flash paper is used to interact with the user. Creation of a button is
separated into three stages:
1) Creating Hasimbue.
2) settings for different situations button (above, under pressure, not under pressure, pressing
range).
3) The set-up button.

Creating Hasimbue:
1) Draw a figure on what the button.
2) Check it and select the Convert to Symbol menu Insert.
3) Name the symbol and set status behavior (Behavior) of the button (Button).



Settings button states:
Button has all three states of action:
Mal (Over): When the mouse cursor is above.
Key (Down): When the Press with the mouse button.
Not under pressure (Up): When is not one of the two states above.

For each of the three above mentioned situations we can set location / color / shape different
button. In addition there is a parameter called the range when (Hit) where you'll have to check to
mouse clicking for us to do.
To determine the definitions above Let us denote the Show button on what Ounbhar the Edit Symbols
menu Ctrl + E) Edit). Hasimbue editing screen will open along time along the time-frame appears to
represent the four four parameters we mentioned.



appropriate as part of ê To make changes to the graphic button for one situations,'ll have Keyframe
the re-occurrence of what button. To determine a range clicking the button'll have Keyframe as part
of Hit, Ounzyr the range when you want (as in the Rohano). If we decided not to set a range
pressing space will be the default button in a key symbol.
Note: To see the effects settings that select Enable Simple Buttons menu of Control.

The set-up button:
The actions performed when the user clicks on the button set up by action script (ActionScript). To
define these actions, Let us denote the Show button on what option to select the Actions menu F9)
Window). 'll Now in the actions (Actions) the desired action as discussed in the chapter on
ActionScript.

The rate No. 7 Animate button


If you move the mouse over a button - will be animated.
To make your own button Monfs need to know:


Either. Aki. First, Let's create a button, we'll start with something simple like a circle
Press the TRESNI -


Remember that can be read Lsembcl name - and this is very useful in movies a lot more complex to be
very objects
Now the first in the frame) PU (Nzyr circle, the other in the frame add Prime key) 6F (Unzvo the
different colored circle.
What's left for us now is to draw the Hakelif.
Get Marichat and clicked the button again to TRESNI - Now chose a clip) PILC EIVOM (
Karni first in the frame painted sun, but only the rays
) Samano all the rays with the arrow and clicked on the 8F) LOBMYS OT TREVNOC í After
Now add a prime developer in the frame 21, worry rays show there.
What remains now is to create their own animation.
Press the button on the right and chose to create the first Prime animation of the movement) NEEWT
NOITOM ETAERC (
Now go features of the Prime Ounbhar Vsiebob clockwise


ESIWKCOLC> - ETATOR
.Name 1 í - As you put heart box number Ndlka
Now we look at the beautiful film - from a library play it, all right?
Iphasahue way - Check whether the object is closed í If not
) Only if the object can be closed to traffic for animation (
So we continue to move on



What is left for us now is to place the Hakelif the button.
Opens the Edit button again, we will Prime REVO
And from the library Ngroar Hakelif the button) Makmo same place (

the button movie - came back to editing the film í Now
And just dragged the button from the library.
All what is left to do is check:
RETNE + LRTC will do the job --
If there is an animated mouse embryos when the button - Ta Da!
If not returned, the steps one by one they left mistake.
This whole story.



Combining text Evpelash lesson No. 9
In addition to the graphic can be combined Flash text documents, which also can paint him as the
shape of the intellectual property. Text can be directly inside the document or to be imported from
any external source.

Creating a basic text - by choosing a text editor (Text Tool) and everywhere in what is selected
will open text box Shlthocha Eichatev the text you want. Default open a box of one line Satatrahev
add as much as her text.
By dragging handle Hanshiah Haogolha we can set the width box for each size selected text will be
.lines ó added

You can change the properties of the text box with her working with the box properties
(Properties).



First you must select the type of text (Text Type) options to choose from are:
• Text State (Static Text)
• dynamic text (Dynamic Text)
• Text Input (Input Text)
State text is the author of a text document editor is shown Hapelash and document / film exactly as
written. Writing text State can change the settings in the following characteristics: type font,
size, color, highlighting or twisting.

Dynamic text is a text to be called when running the movie file from a computer or Internet
address.

Text input is used to absorb text the user (running the movie) when running the film.

The ways of use of dynamic text / input will be studied in the chapter on the action script
(ActionScript).
Formatting text - can shape the text Scatvenou as the painting. We recommend that you perform this
step after we finished writing the text that will then flash the same text as graphic forms and
letters. Let us denote the text with the black arrow. Modify from the menu was chosen the option of
Ctrl + B) Break Apart). Now you can with double-clicking on one of the letters that move regardless
of the rest of the text. Let us denote again the text with the black arrow to Ounbhar again the
Break Apart, letters to the graphics will become possible to design them all the tools Shlmadano.
Using ActionScript
ActionScript is a language scripts belonging to Flash, trees and the power of the programmer
Hapelash dozen counters. The difference between the language of script programming language
standard (such as C + +, Java, etc), he did not need scripts Sspat pass before compiling wanted,
but, lines of code unraveled during the run.
This language gives Elmaatcnat Hapelash many tools, with the movie, and each will be able to
complete, define the behavior at any moment now, and get information Masert itself or the user.

The way users in selecting the ActionScript object is to want to associate certain actions
(Shiogdro lines of code), open a window to the Actions menu of the F9) Window), writing lines of
code that you want.



Do not worry. You do not have to remember all the commands that has - here. Flash makes it easy on
,existing commands í us the very scripting it that on the left side of the window all the Actions
divided into categories. Instead of writing a command enough to find it on the menu click the left
double-clicking on it. Command lines will be added to the code on the right side, remains to add
parameters (if any). The two states existing work for the window Actions are:
Normal mode (Normal Mode) - a flash Elmaatcnat helps to shape the code, and know what to put
possible. It is made with the help of text boxes with the choices that í parameters on it, and what
.beginners and advanced students alike í appear When a command. We recommend this mode of work
Status expert (Expert Mode) - which can / will have to write Matcnat to design all the code
himself. It is recommended only for those who already "swim" in ActionScript.

The move between the two modes is done by using the drop-down menu button options (View Options)
window of the Actions.

A variety of actions that can be performed using ActionScript is a huge, and we're here Nfrt small
but central part of these operations, with Matcnat can easily learn the secret language. More help
and useful information you can get a window the Actions himself, by choosing one steps on the left
and clicking a button information (Reference).

The actions the ActionScript objects can be associated with only three types:
Picture (Frame): Defining characteristics for the film when it is in this picture, and actions made
Cshasert in this picture.
Button (Button): Setting Properties button, and made for various user interactions with the button.

Video (Movie Clip): Setting video properties, and made for different interactions with the user's
video clip.

On the next page you'll find an overview of the ActionScript commands useful.


Integrating Flash presentation POWERPOINT

You can combine flash demo - swf files in presentations powerpoint, which adds interactive
presentation land of powerpoint. To run the presentation must take care that your computer and runs
it would be the component-activeX of Hapelag not. Evard component automatically with each download
from the Macromedia flash player, so chances are that it is installed on your computer. If not,
should remove the Hapelag no current from the computer and reinstall the-player from the site of
Macromedia (http://www.macromedia.com).

Combining Hapelash presentation

Opening the program and powerpoint presentation of a new
Selection on-tools-> toolbars-> controls toolbox to open the window that contains the components of
the-active X. (View -> tool box -> Toolbox controls).



Selection button controls information at the bottom of the window.
In choosing - shockwave flash object from the list Hangaleat.
Created by the cross, Samano the area where the film will Hapelash.
Right Click on the region and generated features.



Changing the sign of mouse
1. What form of two layers (LAYERS) there will be one programming script of a second there will be
our new marker.
him on stage in í (... Movichleip create any form of a check (the intention, hand, an arrow, etc .2
LAYER 2.
The window - INSTANCE by clicking on the difficult CTRL + I, let Elmaobicleip INSTANCE NAME, for
example MYMOUSE.
3. How do we actually cause to be placemark Elmaobicleip our? The secret is: Check there is just
not seeing it. Hamovichleip actually sticking mark.
4. So how are we film our bodies to monitor the mouse?
There are several ways:
E. Simplest possible:
:script writing ï first í In LAYER 1
StartDrag ( "mymouse", true);
TARGET on the record in this case there Hamovichleip MYMOUSE.
In LOCK MOUSE TO CENTER clicked be marked with a V.
In CONSTRAIN TO RECTANGLE be checked (This is when you want to limit the place of regular Hagreera
.(ï
This is as good a way that you can just drag an object at any one time in FLASH.
At. More complex:
:script writing ï first í In LAYER 1
mymouse._x = _xmouse;
mymouse._y = _ymouse;
This means or by SET VARIBLE EVALUATE or by writing that the characteristics of _X and _Y MYMOUSE
.í accept the position of the mouse in
This option is more good that can drag on her more than one object at a time.
5. How to mark our bodies disappear?
:script writing ï first í In LAYER 1
Mouse.hide ();
By EVALUATE or simply by clicking on:
OBJECTS-> MOUSE-> HIDE
6. Now all that's left to do TEST MOVIE.
Creating a mask lesson No. 10
(... held in the frame number of twenty (for the interest í Write a text on your desktop

Now, added a new layer on - by pressing a button right on the first layer and choosing INSERT
LAYER:

First in the frame of laying down new painted a circle, any color, Umakmo him at the far right of
the text:

:in the frame of twenty new layer and Makmo the circle on the right side of the text í Makmo

Click twice on the first of Prime new layer, the tab can TWEENING SHAPE:

Finally the action, press the right button on the new layer and chose MASK:

Haritzou the video clip, which is the result which should be:

Integrating audio and video installment No. 13

You can combine the film Hapelash pictures, films, sound external Ofssy.
To import one of the above cancer, select Import to Library from the menu File, select the file
that we want to import. Nipath now the library window (F11), and looked listed symbol that
represents the new object imported. Before integration object has put in place Keyframe Where we
want to Shiathli movie / band - voice, and Ngroar Hasimbue the appropriate library to the stage. If
this is a picture is Atshulb film to Keyframe - the next. If this is a film or soundtrack, they are
Import of the movie or .í incorporated into the fully Beginning - Keyframe to end the current time
band - sound, the images that flash Department (Frames) and allow time to edit and manipulate any
image such basis. We recommend that you create a new layer for each object import from outside to
facilitate the work of editing and of the film.
Types of image files can be imported into Flash movie:
*. eps, *. ai, *. dxf, *. bmp, *. emf, *. fh7, *. fh8, *. fh9, *. fh10, *. spl, *. gif, *. jpg *.
png , *. Swf, *. wmf

Types of image files can be imported into Flash movie only if you have Quick Time mill 4 and up:
*. pntg, *. psd, *. pct, *. pic, *. qtif, *. sgi, *. tga, *. tif

Types of video files can be imported into Flash movie only if you have Quick Time mill 4 and up:
*. avi, *. dv, *. mpg, *. mpeg, *. mov

Types of video files can be imported into Flash movie only if you have DirectX version 7 and above:

*. avi, *. mpg, *. mpeg, *. wmv, *. asf

Types of audio files can be imported into Flash movie:
*. wav, *. mp3



Preloader pitch No. 15

computer components contained video of heavy equipment prior ï to be loaded to ,í In order to avoid
to the playlist. Because that this may continue for some time, you may want to create animation
Kelat weight Satossyak the viewer while Spoeat loading takes place in the background, the Ngeintho
delayed until the end of the load. Section of this type of animation, is set preloader

Flash software for the construction of Meaning of special programming preloader - if frame is
loader.
Teaching programming, and E - preloader whether this particular Prime loaded, and according to that
work:
- If you have already loaded Prime defined - will begin play by itself the real video clip.
- If you have not already loaded Prime defined - will continue the play by itself - preloader.

Creation process preloader

1. Has created a new scene called preloader. Hasecneh there will be a Kelilo Oukelat weight.
.of the window - scene has put the Hasecneh preloader first, before all other Hasecanoat ó .2
3. Check the existing Prime last scene, and add teaching of programming to make a loop. Open the
window to the programming instructions (actions) and add the command to go to and play.
4. Add new Prime Kay existing after Prime delete the scene from all the objects in it.
5. Check the existing prime first scene and opened the window re-programming instructions.
6. Select teaching if frame is loader order that appears on the menu tags label
Select - "preloader".
7. Add to that Prime Kay also go to the instruction


The rate No. 16 built-in components (Components)

Components built-grant another level of interaction with the user that does not exist only in use
Button.
To add a component built-in document has to open the box components have built, by choosing from a
menu option Components Ctrl + F7) Window), and drag the element you want to place the appropriate
stage.


When the show marked the component to determine the properties in the properties as will be later.
After the first time Sngroar particular component, it will library (in Flash UI Components) for the
use of information in this document shows.
They have built components are:
• CheckBox
• ComboBox
• ListBox
• PushButton
• RadioButton
• ScrollBar
• ScrollPane

CheckBox
The purpose to allow the user to choose, for a particular feature, whether he would like it or not.



Characteristics that define:
• name of the show (Instance Name) - show name of the current component. Used for actions action
script.
• Label (Label) - the text that will appear next component.
• Initial Value (Initial Value) - can get a true \ false to the initial situation is whether
"marked" or "not selected".
.Lerieboa í Location label (Label Placement) - Does the label on the left or right •
• changing the function (Change Handler) - optional. There function of the script Sthopal action at
a time that will be valuable component.
ComboBox
Allows the user to choose one option, from the drop-down list when you click the arrow black.


Characteristics that define:
• name of the show (Instance Name) - show name of the current component. Used for actions action
script.
• Editable (Editable) - allows the user to find the option you want and with writing in the box.
• Labels (Labels) - a list of options that appear by clicking on the element.
• Values (Data) - a list of values attributed to any of the above labels.
• Number of lines (Row Count) - The number of rows that will be on the list without scrolling.
• changing the function (Change Handler) - optional. There function of the script Sthopal action at
a time that will be valuable component.
ListBox
A fixed list of options which you can choose one option or more.


Characteristics that define:
• name of the show (Instance Name) - show name of the current component. Used for actions action
script.
• Labels (Labels) - a list of options that appear by clicking on the element.
• Values (Data) - a list of values attributed to any of the above labels.
• multiple-choice (Select Multiple) - Is the user can select more than one option.
• changing the function (Change Handler) - optional. There function of the script Sthopal action at
a time that will be valuable component.
PushButton
As with buttons on them we have learned in the previous chapter, when clicked on it runs a
particular function.


Characteristics that define:
• name of the show (Instance Name) - show name of the current component. Used for actions action
script.
• Label (Label) - the text that appears on the component.
.component at a time õ function clicking (Click Handler) - function name of action script Sthopal •

RadioButton
You can set up a group of buttons at any given moment only one of them can be key.


Characteristics that define:
• name of the show (Instance Name) - show name of the current component. Used for actions action
script.
• Label (Label) - the text that will appear next component.
• situation started (Initial State) - can get a true \ false to the initial situation is whether
"under pressure" or "not out". Only one button in each group can have true.
• name of a group (Group Name) - where a group of buttons to button it belongs.
• Value (Data) - The value Shiiuhse for selection of this button.
.Lerieboa í Location label (Label Placement) - Does the label on the left or right •
• changing the function (Change Handler) - optional. There function of the script Sthopal action at
a time that will be valuable component.
ScrollBar
Allows for scrolling text box, or dynamic text input already in place.


Characteristics that define:
• name of the show (Instance Name) - show name of the current component. Used for actions action
script.
• Text Head (Target TextField) - Name text box to be associated with this component.
• Tilt (Horizontal) - Is component will be used Tilt or vertical.
ScrollPane
Lets put a Movie Clip symbol into the rolling surface with a limited area.


Characteristics that define:
• name of the show (Instance Name) - show name of the current component. Used for actions action
script.
• content Mstah (Scroll Content) - there is symbolic display Evmstah.
• Tilt (Horizontal) - Would allow horizontal scrolling always / no - time / Hasimbue automatically
by size.
• scroll vertically (Vertical) - Would allow a vertical scroll always / no - time / Hasimbue
automatically by size.
• dragging content (Drag Content) - Would allow moving the section shown by dragging with your
mouse symbol.




Free Templates